
This is a problem in every fluid simulator not just Phoenix. Vray 3.x will works perfectly with phoenix.īut fluits are hard to use in production because of the time they need to simulate. It is alot of fun and eats alot of my sparetime Which lets you see the whole image from the begining of the rendering (much like Iray)Ī Render Element which helps to reduce the rendertime by denoising the final image.ģ.5 is right around the corner and it adds IPR Rendering so you can use the CPU version of vray like active shade.Īlso 3.5 will have an adaptive lights option which lets you render scenes with hundreds of lights a fraction of the time required now.įor fluids they have another plugin which is quite understandable because it has nothing to do with rendering. FloorGenerator is a plugin for 3ds Max (2013 to 2023) which generates floor objects consisting of individual boards which can easily be textured using.

No need for that anymore, it does that job automatically.

You use MR, so you have to fiddle with all the sample parameters in the materials and lights. They added countless improvements and features since 2.0. Chaos got back with me and said that I would need to upgrade to 3.0 Have they made leaps and bounds since 2.0? Like can you do liquids, smoke, fire and better particles? Things like that? VRay 3.50.04 for 3ds Max 2015 to 2017 for 3ds max 2015 to 2017 Fully interactive production rendering with immediate feedback on both V-Ray CPU and GPU.
